The Diablo 4 Anticipation Is Getting So Out Of Hand, Blizzard Had To Step In To Calm Us All The Hells Down

I bet Belial, the Lord of Lies, is really loving this mess of rumours and half-truths. But Blizzard certainly isn’t.

Diablo 4. We want it. We need it. We don’t even know what kind of action RPG demonic romp it will be yet, but we just know the time is right. Right?

But this is something made by Blizzard, the game company that doesn’t give a crap about what anyone else thinks about when it should release games. Time is a fiction, mortals. Blizzard releases games when it decides they’ve been polished to perfection.

So after a series of teases and even not-so-subtle mentions that big new Diablo news was coming ‘later this year’, fans were getting excited. I was getting excited. Surely there’s only one kind of big news – the next game in the Diablo series!

More pieces started falling into place. Diablo Community Manager, Brandy Camel, made a video saying that, after Diablo 3 for Switch had been announced, there was more in store for Diablo fans this year. Even more than one project!

Then the Blizzcon schedule was announced. After the opening ceremony, where all the cool new things get announced, what was scheduled for a ‘What’s Next?’ session on the main stage? Diablo.

Surely! This! Is! It!


On The Scrapyard podcast this week, we ran through some fun speculation on what new Diablo could be. Could it go mobile? Could it do Battle Royale? (OK, that second one was more of a joke… but if it did, I bet Blizzard would make it really, really good…)

But then, Blizzard noticed all the hype was getting maybe a little too hype compared to what they were actually ready to show. Given Blizzard’s track record, maybe they even decided they weren’t as ready as they wanted to be and pulled back from showing something they decided wasn’t ready enough yet to show.

Either way, our excitement has been slapped down with the kind of statement that tries to gently tell fans to go find some chill before we get our hearts broken right there at the main event as we hear the actual announcements at Blizzcon.

“We know what many of you are hoping for and we can only say that ‘good things come to those who wait,’ but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.”

So now we’ve got two weeks to start searching for the positives. We’re not getting Diablo 4. But it can’t only be Diablo 3 on Switch. We already know all about that. So there’s going to be… something more. The mystery beckons!

There’s still new things in the works. Indeed MULTIPLE new things. We can take that to the bank. It’s just a matter of when. And what. And how much we’ll learn come BlizzCon.


Dire Wolves' Dire Failure At League Of Legends Worlds Shows Australia's Esports Champs Lack Ferocity At The International Level

Year after year, the struggle is real. Aussie League of Legends has a lot of work to do to make a mark at the next level.

“If not this year, I don’t know if it’ll ever happen for Oceania.”

That’s what ESPN said going into the League of Legends World Championship Finals, which began this week.

And sadly, once again, it didn’t happen. And we’re left asking what went wrong, and whether the best of Australia can ever find that next level of quality they need to end the era of being the eternal also-rans.

OPL Champions Dire Wolves were confident at the start of the play-in series – they just needed to not be the last of three teams to make it past the first stage. The Wolves sent a strong line up to this year’s Worlds event, but took a hit when the team captain Shern ‘Shernfire’ Tai was banned for the first two matches (for toxic behaviour during games).

But with substitute jungler Toby ‘UDYSOF’ Horne stepping in with limited practice time, Dire Wolves got the critical win over Costa Rican side Infinity eSports. They split their first day 1-1, losing to Chinese team Edward Gaming, needing to get a second win over Infinity to set themselves up well for advancement with Shernfire back for the second day of competition.

But that’s where things went wrong.

Infinity pulled off a big upset, taking down EDward Gaming at the start of the second round of matches. EDward made some errors and Infinity pounced with precision to make them pay.

Next was the critical meeting between Infinity and Dire Wolves. As much as Infinity had beaten EDG, a win for the Wolves would have still secured a top two finish for the Australians and passage into the next stage.

But the match did not go to plan. Infinity clearly came forward with confidence after the EDG upset, and the return of Shernfire did not bring the right formula to hold back their Latin American opponents.

With a follow on clinical takedown by EDG, Dire Wolves were out with a 1-3 record and were left to lick their wounds yet again and look for the positives.

You can’t take anything away from Infinity — an amazing effort to come back from 0-2 on the first day to go 2-0 on the second and advance. But yet again, the Oceania champions fail to find a way to step up to the international stage and deliver.

So what next? Dire Wolves are based at the SCG’s Esports High Performance Centre, which opened November 2017. So the hunt must continue for what sort of ‘high performance’ training can help the best local team be ready for the world stage next year.

Training montage needed!

There was some talk from the game casters about the team being too directed by their emotions – far from ideal when you spend all year winning at the local level but suddenly find your back against the wall against stronger overseas opponents.

And if your captain has a history of toxicity bad enough to cop match suspensions, is that someone who is offering a levelheaded leadership quality to the team under pressure?

No doubt the team, the captain, and the club leadership will ask more questions than I can. Is it enough to maintain their place as OPL champions? Or do they need to risk big changes to find that next tier of quality?

For now, yet again, fans are left wishing there was more to play for. Worlds continues until the end of October as the best keep fighting for the ultimate trophy in League of Legends.

Woman’s Day's Fortnite Guide Is Actually Useful, Or: How A Tabloid Learned To Stop Worrying And Love Fortnite

Not going to lie – even I learned something from one of their 50 hot tips.

From breakfast television to current affairs programs, all the favourite shows of old people have been unified in one simple idea: video games are warping our kids’ minds, and nothing warps them faster and harder than Fortnite.

But Woman’s Day has broken ranks. One of the all-time heroes of pap fiction and every Nan’s favourite (when Australian Women’s Weekly is sold out) has pinned a Fortnite Battle Royale guide to its latest issue and no one knows quite how to handle it.

It’s right there on the cover, just below the latest fabricated royal pregnancy and folded over some ‘shock revelations’ about Julia Roberts and The Bachelor. The “Woman’s Day’s Ultimate Guide To Fortnite Battle Royale”.

50 game hints. Parent screen time tips. Prizes! Flip it open and you’re struck by a severe lack of sensationalism.

“Enjoyed by players of all ages, male and female alike.”

“Parents shouldn’t be concerned…”

What bizarro media landscape have we woken up to today?

That Woman’s Day is offering a more nuanced perspective on Fortnite than supposed ‘news’ programming is the biggest surprise since the fashion forward frock Bec Harding wore to the Randwick races! (Yes, I might have read a little of the magazine while I was doing my research what of it?)

Let’s stop and think of it uncharitably as nothing but a marketing ploy. The hottest game since Pokemon Go meets pester power – the kids have to have anything with Fortnite written on it. How can they skip this latest issue? And freaked out geeks wondering what is going on might even have bought a few issues.

Even if we say it’s just a grab for attention, and even if we say most typical buyers won’t even notice it’s there, it’s still a positive thing to see happen.

Woman’s Day Editor-in-Chief Fiona Connolly uses her column to flag that she’s not in touch with what her kids find cool anymore, and she’s more of an expert in making them cringe. If she busts out a Fortnite dance, the kids leave the room. But…

“We’ve got tips for the game for them, and more importantly, some sensible ideas for policing their screen time for you.”

What a winning combo! Delivering something that is both fun and useful? Everybody wins!

Those screen time tips are solid too. Set limits and don’t negotiate, offer binge days when they can play all day, and my favourite: set a good example in the way you use tech in front of the kids!

(In other words: parent your damn kids.)

Sadly, no tip that suggests it’s not a bad idea to actually sit down and participate in the things your kids love, but we can’t have it all.

The worst thing that happens is this goes in the bin. The best thing is that some parents learn to stop worrying for the sake of worrying and instead draw up some fresh guidelines for how they and their kids play games.

As for those game tips? There’s not much any current enthusiast wouldn’t already know. But… not gonna lie… I hadn’t realised metal is weaker than wood when it comes to withstanding bullets.

Thanks Woman’s Day. You’ve genuinely taught me something I didn’t know about Fortnite.


Show More Show Less

Follow Us