Bleats

Steven Spielberg’s Daughter Feels Empowered Thanks To Her Adult Film Career

"I owe not a single person my autonomy or virtue just because of a name."

When you’ve got a famous Hollywood father like Steven Spielberg, you’d imagine there would be a heap of pressure to follow in his filmmaking footsteps. For his adopted daughter, Mikaela Spielberg, she’s decided to do her own thing by getting into porn as an adult entertainer.

Technically it’s still in the same lane as her father’s field but more than that, Mikaela is in the porn business because it makes her feel empowered.

Listen to the GOAT team breakdown the whole thing on the latest ep of It’s Been A Big Day For… below:

In an interview with The Sun, Mikaela says she is a “sexual creature” and wanted to take control of the narrative surrounding her body after being told to “hate” herself, as well as wanting to do something that was “satisfying”.

She would later reveal her chosen vocation as an adult entertainer on Instagram, writing: “I just launched my self produced adult entertainment career. Safe, sane, consensual is the goal y’all. My body, my life, my income, my choice. I owe not a single person my autonomy or virtue just because of a name.” Considering how the porn industry is more supportive than the Oscars, it seems like Mikaela made a good decision.

For all those curious folk who were undoubtedly wondering, Mikaela produces solo erotic videos, but draws the line at sex with another person on camera out of respect for her fiance, Chuck Pankow. Solo videos aren’t the only things on her radar as she hopes to become a dancer in a strip club after getting her sex worker license.

Working in porn isn’t just a way to feel empowered and creatively satisfied for Mikaela, it was also a way to not be dependent on her parents, as well as to become something other than “Steven Spielberg’s daughter”.

“I can’t stay dependent on my parents or even the state for that matter – not that there’s anything wrong with that – it just doesn’t feel comfortable for me.

“This is a positive, empowering choice, I realized there is no shame in having a fascination with this industry and wanting to do something that is safe, sane, consensual.”

So what did Steven Spielberg think of his adopted daughter’s chosen career choice? Well for those thinking he’ll react negatively given his recent history of questionable opinions, you’re going to be disappointed as Mikaela says her father and mother (both of whom she speaks to regularly) were “intrigued” but “not upset”.

It’s actually quite wholesome to know that Steven Spielberg is supportive of Mikaela’s career choice. But the same can’t be said of the internet as a heap of close-minded folk saw fit to shame her for becoming an adult entertainer. We won’t embed any of their gross tweets here as there’s no need for that kind of negativity here so here’s a thank you message from Mikaela that’ll get folks clutching at their pearls.

Mikaela Spielberg’s interview with The Sun dives deep into her career choice, her life as an adult entertainer in the porn industry, all the trauma and struggles she endured as a kid, and growing up as “Steven Spielberg’s daughter”. It’s all incredibly fascinating and it definitely deserves a read right here.

Always be in the loop with our snackable podcast breaking the biggest story of the day. Subscribe to It’s Been A Big Day For… on your favourite podcast app.

Remember The Game 'Heavy Rain?' Yeah, Me Neither

Time has not been kind to 'Heavy Rain'.

When Heavy Rain first arrived on the video game scene in 2010, it was something of a revelation. Quantic Dreams’ interactive-drama title had cutting-edge graphics that pushed the boundaries of what was possible (at the time), the gameplay and storytelling was revolutionary (for better or worse), and the characters were developed in a way we’d never seen before in a game.

And yet for all its positive qualities, time has not been kind to Heavy Rain and what was originally touted as a watershed moment in video games is now nothing more than an afterthought most gamers have forgotten.

Speaking of forgetting things, the GOAT team talk about how the Oscars left out Luke Perry in its In Memoriam segment on ‘It’s Been A Big Day For…’ below:

The big question is why has Heavy Rain aged so poorly despite all the critical acclaim and high sales. There’s no real answer to this (though Vice gives an excellent argument towards one), but I think the game was simply not held up to the level of scrutiny when it was released at the time (the game’s “wow” factor definitely had something to do with this) compared to how we over-analyse everything today.

For all the acclaim Heavy Rain‘s storytelling and narrative gets, it is an almighty mess. While it takes inspiration from thrillers like Se7en and The Silence Of The Lambs, effectively conveying a story is different in film than it is in video games, which are required to hold your attention for far longer than two or so hours.

It seemed like writer/director David Cage struggled to reconcile this as not only did Heavy Rain flip-flopped between a video game-y action-adventure and interactive life simulator, the story was a sprawling mess that had tangents leading to nowhere and questionable resolutions (*cough* that dumb twist on who is the killer *cough*).

Heavy Rain was touted as a game that gives the player control over what happens, but by the time you get to the conclusion, you realise this was just a big lie. All your decisions ultimately don’t matter and you’re expected to just go along with it.

It’s certainly possible to have a video game story lasting 10-15 hours and still have it hold up against scrutiny, but David Cage’s much-touted 2,000 page script for Heavy Rain could’ve used some extra polish. This problem of organic storytelling extends to the game’s characters.

Heavy Rain‘s four playable protagonists – a desperate father, a female journalist who is an insomniac, an FBI agent who struggles with addiction, and a private investigator with a dark past – are all compelling in their own right. However, a lot of character development is beholden to where the story needs to go, and the need to make gamers a part of the action means that certain character choices just don’t land in a logical way. It feels like the game wants you to be in charge of the story and characters right up to the point where it doesn’t, and then it takes all the control right out of your hands.

Case in point: having Ethan Mars (the aforementioned desperate father) and Madison Scott (the aforementioned insomniac journalist) become lovers. Not only is it gratuitous, it makes no sense as their hook up doesn’t line up with their motivations whatsoever.

Beyond the sloppy characterisation, there are moments in Heavy Rain that are problematic and downright offensive.

Madison may be a great character (for the most part) but she is treated like absolute garbage throughout Heavy Rain as she is subjected to repeated instances of physical and sexual violence. There was simply no need for this sort of gratuitous content and reveals just how comically bad Quantic Dream and David Cage are at handling female characters.

And then there’s the character of Jackson “Mad Jack” Neville, who is Heavy Rain‘s only black character. Just like how Quantic Dream and Cage reduced female characters to male fantasies, Mad Jack is reduced to nothing more than a racist stereotype. He is a murderous thug, his accent is an offensive recreation of an African accent, and he’s ultimately nothing more than an obstacle for the player to conquer (and by a white man no less).

With Quantic Dream and Cage getting embroiled in a series of sexual harassment and assault allegations years after Heavy Rain‘s release, this perhaps explains how those gross scenes involving Madison and Mad Jack managed to make it into the game in the first place.

In a way, Heavy Rain had all the components of a timeless classic and laid something of a blueprint for future story and character-focused video games. It had interesting characters with flaws, an ambitious and sprawling narrative, and gameplay mechanics that complemented the story it was trying to tell.

It’s just a shame that the execution was so poor that Heavy Rain been reduced to nothing more than a notable yet flawed footnote in the development of boundary-pushing video games rather than being the trend-setting title it was intended to be.

Always be in the loop with our snackable podcast breaking the biggest story of the day. Subscribe to It’s Been A Big Day For… on your favourite podcast app.

Ninja Encouraging Gamer Kids To Give Into Their Rage Is Super Dangerous

Someone take Ninja's phone away and send him to the naughty corner.

Tyler “Ninja” Blevins has carefully curated his image to be a family-friendly gamer whom kids can look up to as a positive influence. So it’s quite strange to see a seemingly nice guy such as him to encouraging gamers to give into their rage via one tone-deaf social media post.

Rather than take dumb advice from Ninja, the GOAT team got chatting with Neil DeGreasse Tyson and Ann Druyan on ‘It’s Been A Big Day For…’ instead:

Seemingly in an advice-giving mood, Ninja took to Twitter to share some advice on self-improvement. But this seemingly wholesome message was lost under an avalanche of toxic advice in which the Fortnite streamer says “The phrase ‘it’s just a game’ is such a weak mindset” and how “When you stop getting angry after losing, you’ve lost twice.”

Look, I get what Ninja is trying to say there about self-improvement and always striving to push yourself to your limits in the name of becoming better, but the way he said it is equal parts awful and dangerous.

Rather than telling everyone that it’s possible to care about something and not get angry after losing, Ninja is essentially saying to his followers that it’s okay to give into your rage if you lose and it’s even worse if you don’t get angry after losing.

This sort of irresponsible “advice” veers worryingly into dangerous territory when you command such a large fanbase of young gamers like Ninja does as this sort of “advice” can easily be misconstrued as “it’s okay to smash my stuff/yell at people when I lose” by easily-impressionable kids.

All this nuance seems to be lost on Ninja though, who is doubling down on his stance and seemingly refusing to accept responsibility that he may have effed up. Not the sort of message you want to send to gamer kids, is it?

For a guy who is seemingly so friendly and anti-toxic, seeing Ninja sprout toxic rhetoric like an evil Sith Lord telling kids to give into their rage is quite disappointing. It’s just as easy to tell everyone that it’s possible to keep improving without getting angry or becoming a sore loser, yet he didn’t.

But hey, perhaps this tweet is just Ninja showing his real colours. After all, he is just preaching what he believes:

I know it’s against your ethos but I feel like I should tell you something: it’s just a game, Ninja, there’s no need to lose your brightly-coloured hair over it.

Maybe save the nuggets of “wisdom” and stick to playing Fortnite, Ninja. It was far more entertaining and less problematic when you were hypocritically begging Lady Gaga to stream with you.

Always be in the loop with our snackable podcast breaking the biggest story of the day. Subscribe to It’s Been A Big Day For… on your favourite podcast app.

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